Flow @ Work and its relation to task challenge level

Number of words – 284 One important emotional state is the one that accompanies complete immersion into an activity, a state that the social scientist Mihaly Csikszentmihalyi has labeled “flow.” Csikszentmihalyi has long studied how people interact with their work and play, and how their lives reflect this intermix of activities. When in the flow … Read more

Uncovering the Reflective Level of Conscious Processing

Number of words – 731 Because we are only aware of the reflective level of conscious processing, we tend to believe that all human thought is conscious. But it isn’t. We also tend to believe that thought can be separated from emotion. This is also false. Cognition and emotion cannot be separated. Cognitive thoughts lead … Read more

The Impact of Not Knowing Your Everyday Tasks and Intentions

Number of words – 435 For many everyday tasks, goals and intentions are not well specified: they are opportunistic rather than planned. Opportunistic actions are those in which the behavior takes advantage of circumstances. Rather than engage in extensive planning and analysis, we go about the day’s activities and do things as opportunities arise. Thus, … Read more

Designing with Collaborative Efforts

Number of words – 559 Design requires the cooperative efforts of multiple disciplines. The number of different disciplines required to produce a successful product is staggering. Great design requires great designers, but that isn’t enough: it also requires great management, because the hardest part of producing a product is coordinating all the many, separate disciplines, … Read more

Visibility Affordance

Nuber of words – 78 Affordances exist even if they are not visible. For designers, their visibility is critical: visible affordances provide strong clues to the operations of things. A flat plate mounted on a door affords pushing. Knobs afford turning, pushing, and pulling. Slots are for inserting things into. Balls are for throwing or … Read more

The Art of Crafting Pleasurable Experiences

Number of words – 104 Great designers produce pleasurable experiences. Experience: note the word. Engineers tend not to like it; it is too subjective. But when I ask them about their favorite automobile or test equipment, they will smile delightedly as they discuss the fit and finish, the sensation of power during acceleration, their ease … Read more